Then I ran stuff like Aristocrats and sacrifice stuff like Mayhem Devil
But it also runs plenty of hand disruption, which should ensure you can stop your play pattern from getting messed up
After all, what were you going to do with all that mana anyway, besides draining your opponents for X
It shows how little the designers understood the game they had created that this card - which lets you draw three cards for one mana - was assumed to be roughly as powerful as Giant Growth, Lightning Bolt, Dark Ritual, or (of all things) Healing Salve
It has more than just Voltaic Key in its text, the main knock is that it costs , but is an excellent utility card
Together, Emerald and Sapphire create a deck that rewards patience, foresight, and precision